BONES
Lombardy House Rules
1. Setup
Each player draws 7 bones.
If there are fewer than 4 players, place all remaining bones into the boneyard.
2. Determining the First Play
The player holding the highest double goes first.
The first bone played must be a double.
If no player has a double, a renege occurs and the hand restarts.
If a player holds the highest double and fails to play it, any other player may call renege.
The hand restarts.
The offending player loses 15 points.
3. Spinner Rules
The first double played becomes the spinner.
When the spinner is first played, only the two original ends (the ends created by placing the spinner) are playable.
Players must play on both original ends of the spinner before anyone may play on the spinner ends.
Once both original ends have been played on, the spinner opens fully and players may play on either spinner end.
The spinner is the only bone that functions as a spinner for the entire hand.
4. Turn Play
On a player’s turn, they must play a legal bone if possible.
If a player cannot play:
They draw one bone from the boneyard.
If they still cannot play, they must pass by clearly calling “pass” or knocking the table twice.
There is no penalty for drawing or passing, even if the player could have played.
5. Scoring During Play
Players only score when the open ends total a multiple of 5.
A player must call their score immediately after their play.
If a player does not call their score before the next play, they receive no points for that turn.
If a player calls an incorrect score, they automatically lose 10 points.
Players may only call exact scores.
6. Going Out (Normal End of Hand)
The player who goes out first receives points equal to the sum of all opponents’ remaining pips, calculated as follows:
Each remaining player counts their pips.
Each player rounds down to the nearest multiple of five.
Add all rounded values together.
7. Blocked Game (No One Can Play)
If no player can play and no one goes out, the hand ends.
The player with the lowest number of pips wins the hand.
Each other player:
Rounds their pip total down to the nearest multiple of five.
The winner:
Receives the total of those rounded values.
Then subtracts their own pip count, also rounded down to the nearest multiple of five.
8. Ties in a Blocked Game
If two or more players tie for the lowest pip count:
Divide the remaining rounded total evenly among the tied players.
Each tied player subtracts their own rounded pip total.
Definitions
Bone: A single domino tile.
Pip: A single dot on a bone. The total pips on a bone equal the sum of its two ends.
Boneyard: The pile of unused bones from which players draw when they cannot play.
Hand: One complete round of play, from the initial draw through a player going out or the game becoming blocked.
Game: A series of hands played until the final hand is completed after a player reaches 300 points.
Spinner: The first double played in a hand. It may eventually be played on all four ends, subject to spinner rules.
Renege: A violation of a mandatory play rule that causes the hand to restart and may result in a penalty.
Potential Conflicts or Clarifications Needed
Starting Double and Renege Enforcement
If the required starting double is called (e.g., double six) and no one plays it, the next highest double is called.
At any time, if a player plays a double higher than the spinner, a renege has occurred.
A renege only takes effect if another player calls it.
Upon a valid renege call:
The hand restarts.
Any applicable penalties are applied.
Passing While Able to Play
Players may draw or pass even if they have a legal play.
This rule is intentional and part of current house strategy.
The group may revise this rule in the future.
Spinner End Play Clarification
When the spinner is played, it creates four potential ends.
Only the two original ends may be played at first.
Once both original ends have been played on, the two spinner ends become available for play.
Blocked Game Scoring Example and Floor
Blocked-game scoring has been play-tested and works as written.
A player’s score may not drop below zero as a result of end-of-hand scoring.
Example:
Player A: 12 pips → rounds to 10
Player B: 9 pips → rounds to 5
Player C: 22 pips → rounds to 20
Player D: 8 pips → rounds to 5 (lowest, wins hand)
Total collected: 10 + 5 + 20 = 35
Player D subtracts their own rounded pips: 5
Player D scores 30 points