UNO
Lombardy House Rules
The Goal
Be the first player to get rid of all your cards in a round.
We play Golf Scoring: multiple rounds, running totals, and the lowest score wins.
Setup
Shuffle and deal 7 cards to each player.
Put the rest face down as the Draw Pile.
Flip the top card to start the Discard Pile.
Player to the dealer’s left goes first.
First Card
Number card: play normally.
Skip / Reverse / Draw Two: applies to the first player.
Wild: first player chooses the starting color.
Wild Draw Four: shuffle it back in and flip a new card.
Your Turn
You must do one of the following:
Play 1 card that matches the top of the Discard Pile by color, number, or symbol (or play a Wild).
If you can’t play, draw 1 card.
If it’s playable, you may play it immediately.
If you don’t play it, your turn ends.
Action Cards (Standard)
Skip — next player loses their turn.
Reverse — reverses direction.
With 2 players, Reverse acts like Skip.
Draw Two (+2) — next player draws 2 and loses their turn.
Wild — choose the next color.
Wild Draw Four (+4) — choose the next color; next player draws 4 and loses their turn.
House Rules
1) Stacking (Same Penalty Only)
You may stack:
Draw Two on Draw Two
Wild Draw Four on Wild Draw Four
Stacked penalties add up. The first player who can’t stack draws the full amount and loses their turn.
No mixing: you may not stack a +2 on a +4 or a +4 on a +2.
2) Jump-In (Exact Match Only)
If you have the exact same card as the one just played (same color and same number/symbol), you may jump in immediately, even if it’s not your turn.
Rules:
Play quickly and clearly.
If two people jump at the same time, the player closest in normal turn order wins.
Wrong jump-in = draw 2 cards, and play continues from the correct player.
3) UNO Call-Out
When you have one card left, you must say “UNO!”
If another player catches you before the next player starts their turn, you draw 2 cards.
4) You Can’t Go Out on a Wild Draw Four
You may finish on:
Number cards
Skip / Reverse / Draw Two
Wild
You cannot finish on a Wild Draw Four. If your last card is a +4, you must keep it and play something else (or draw).
If No One Goes Out (Draw Pile Runs Out)
If the Draw Pile runs out:
Leave the top card of the Discard Pile in place.
Shuffle the rest of the Discard Pile to make a new Draw Pile.
Keep playing.
End of Round & Scoring (Golf Style)
A round ends when a player plays their last card.
How scoring works:
The player who goes out scores 0.
Everyone else adds up the cards left in their hand and adds that total to their score.
Start a new round and keep going until someone reaches 300 points.
When someone reaches 300, finish that round and the lowest total score wins.
Card values:
Number cards: face value
Skip / Reverse / Draw Two: 20 each
Wild / Wild Draw Four: 50 each
House Etiquette
Keep your hand above the table (cards facing you). Don’t tuck cards under the table, in pockets, or out of view.
If a rule dispute happens, the table votes (majority wins) and the game continues.
Quick Reference
Draw 1 if you can’t play (and you may play it immediately)
Stacking allowed (+2 with +2, +4 with +4)
Jump-in allowed on exact matches
Must say UNO with 1 card left
Cannot go out on a +4
If the Draw Pile runs out, shuffle the Discard Pile (leave the top card)